about.sh
About Me
01 · Journey
How I got here
It started with small scripts: things that saved me ten minutes here, an hour there. That was enough to get hooked. From there I moved into web development properly: building interfaces, wiring up APIs and shipping things that actually work.
I work as a web developer, mostly building practical things: tools that solve real problems and sites that are fast and easy to maintain.
Game development has been part of the story for a while. I worked on projects during Game Jams, then stepped back. Now I'm returning, picking up Godot and treating it with the same seriousness as the web work.
02 · Work
What I build
Web Applications
React, Astro, TypeScript. Interfaces that load fast and feel intentional.
Automation Tools
Python and Bash scripts that handle repetitive tasks so I don't have to.
Games (upcoming)
Godot and GDScript. First project in early development, more coming soon.
03 · Gaming
Games shaped how I think
I've been playing games for as long as I can remember. Not just as entertainment, but as something to study. How a level teaches you its rules without saying anything. How feedback loops keep you engaged. How a single sound effect can change the feel of an entire interaction.
A lot of that thinking bleeds into the web work. Interfaces are interactive systems too. The difference between a good one and a frustrating one is often the same thing: does it respond the way you expect?
I've already built things in Game Jams and now I'm back at it properly, with better tools and a clearer idea of what I want to make.
04 · Philosophy
How I work
"If it goes online, it has to be right. Everything on the internet carries your name."