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about.sh

About Me

about.sh

How I got here

It started with small scripts: things that saved me ten minutes here, an hour there. That was enough to get hooked. From there I moved into web development properly: building interfaces, wiring up APIs and shipping things that actually work.

I work as a web developer, mostly building practical things: tools that solve real problems and sites that are fast and easy to maintain.

Game development has been part of the story for a while. I worked on projects during Game Jams, then stepped back. Now I'm returning, picking up Godot and treating it with the same seriousness as the web work.

[ photo coming ]

What I build

Web Applications

React, Astro, TypeScript. Interfaces that load fast and feel intentional.

Automation Tools

Python and Bash scripts that handle repetitive tasks so I don't have to.

Games (upcoming)

Godot and GDScript. First project in early development, more coming soon.

Games shaped how I think

I've been playing games for as long as I can remember. Not just as entertainment, but as something to study. How a level teaches you its rules without saying anything. How feedback loops keep you engaged. How a single sound effect can change the feel of an entire interaction.

A lot of that thinking bleeds into the web work. Interfaces are interactive systems too. The difference between a good one and a frustrating one is often the same thing: does it respond the way you expect?

I've already built things in Game Jams and now I'm back at it properly, with better tools and a clearer idea of what I want to make.

// genres Varied · Still Exploring
// engine Godot 4
// language GDScript
// status In Progress

How I work

"If it goes online, it has to be right. Everything on the internet carries your name."
Build practical, resilient systems that solve real problems
Write things that the next person (usually future me) can understand
Games are interactive art at their finest. The best ones set a standard for intentional design that inspires everything I build
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